VR Motion Capture Coming over to Unreal Engine Several Via Xsens

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Xsens-VR[1]


Many of us are aware that builders?today tend to implement motion capture technologies to help create authentic animations for the heroes in their games. The brand of motion capture employed, however, is the kind where people need to wear those goofy satisfies and have special camcorders tracking their motion.

Xsens is one?technology which in turn changes motion seize from the optical company used by companies these days with inertial motion capture. What this means is there is no for a longer time a need for specific camcorders and suits having little balls and markers all over them. Yes, there’s even now something to be put on, but it’s a lot simpler, wearable technology.

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Since you basically only need a suit, you are liberal to capture actor animations in any location. It functions with films (Xsens was utilized to animate the titular tolerate in Ted 2), but the company really wants to notice become more popular from the gaming scene. In GDC they announced Xsens is correct with Unreal Engine 4, one of the most dominant engines in this business. It also works with Unity, Autodesk 3ds Max, along with Maya.

In another exciting move, they are also putting attention in on virtual reality. At GDC that they demoed the potential of full body suffers from with users donning an Oculus Rift headset together with the Xsens suit. This allows customers to have a far greater a feeling of immersion in a VR video game due to having themselves fully “in” the space.

There is a ton of potential for inertial activity capture in the game playing industry, especially now that VR headsets are about to launch. Take a look at this kind of showreel below to get a flavor of what Xsens is capable of:

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